using System;
using System.Collections.Generic;

[System.Serializable]
public class Skill
{
    private string Name { get; set; }
    private string Icon { get; set; }
    private int CurrentLevel { get; set; }
    private int MaxLevel { get; set; }
    private int CurrentEffect { get; set; }
    private int NextEffect { get; set; }
    private Dictionary<String, int> CurrentNeedResource { get; set; }
    private int Duration { get; set; }
    private Dictionary<int, int> EffectOfLevel { get; set; }
    private Dictionary<int, Dictionary<String, int>> NeedResourceOfLevel { get; set; }
    private Dictionary<int, int> DurationOfLevel { get; set; }

}